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While this doesn't sound bad on paper, most flipped textures are squeezed into the resolution of the unflipped texture, resulting in massive quality loss. Instead of a flag being set in part of a level model to flip the texture, the textures themselves are flipped.
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The way lighting works is different compared to the Dreamcast and GameCube versions. The voice clip's format also causes stutter, and some sound effects are too quiet. This means music tracks no-longer loop and everything sounds lower quality. The Dreamcast and GameCube versions store music in. This is the same for stages such as Perfect Chaos, which drops the player as Super Sonic.
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For example, in Icecap and Sand Hill the player will regain their board upon leaving free movement mode. Leaving Free Movement mode puts the character in an action natural for the current stage.

Tails and Gamma don't have free movement mode at all. Big's Free Movement can be seen by setting his action to 59, but the only remaining feature of it being the way his arms move when pressing the buttons to move up or down. It can be found by changing the Action ID to 87 for Sonic, 57 for Knuckles and 53 for Amy.ī = Go to the current character's start position.įree Movement mode seems to be partially removed from the game. There is a Free Movement mode that can be used to fly around, this is also in the Dreamcast version.

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The code to display the text was removed, though it still functions. In the same section of code is a Level Select, though there's no known way of accessing these normally. In the Dreamcast version, pressing the X and Y buttons together would bring you to a Level Select, but in the PC version, the game strangely exits. The menus haven't been updated for 60FPS, Tikal's theme starts playing after a sixth of a second, the title screen lasts 2.5 seconds and the character select lasts 10 seconds, the fading is also broken.
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The TGS menus from the Dreamcast version are still present, to access it, replace the seven bytes at C53A in sonic.exe with seven 90 bytes, or install the "TGS Menus" mod from this page. The Collision Debugger from the Dreamcast version is also present, but it has been almost completely removed.

This also enables Free Movement mode for every character, except Tails, moving around for a bit will also activate a display. Setting 0x3B29D08 to 1 in Cheat Engine will enable a Debug Movement display showing all invisible walls and inactive objects on the map. File: SADXPC Leftovers.rar (280 KB) ( info)
